About Me
I am an IT technician and a systems analyst and developer. My path started at the foundation — hardware, operating systems and networks — and grew toward building software, games and systems of my own.
I like moving between very different layers of technology: from C code running close to the metal, through web and mobile applications, all the way to building worlds in game engines and modeling the assets that fill them. I also run Linux and Windows servers and desktops, and took that taste for systems far enough to remaster my own Linux distribution, Maialinux.
Process and web automation
Automate boring and repetitive tasks that are part of everyday work
Data Science and Artificial Intelligence
It serves to have predictability of damages, improvements, future profits
Programming Languages
I went through several programming languages, but Python is the one that won me over.
Game Development
I currently build games in Godot Engine and Cave Engine.
Low-Poly 3D Modeling
Low-poly 3D assets for games and interactive scenes.
Mobile Development
Cross-platform mobile apps built in Python with Flet.
Systems Administration
Setting up and maintaining Linux and Windows servers and desktops.
Web Development
Building websites and web systems, from front-end to back-end.